Chronicles of a Slayer | 2008 — Present
ID Software
The hardware that forged the slayer.
Where it all began. Portable adventures and countless hours spent under the covers playing Pokémon and classic platformers.
The jump to stereoscopic 3D. Mastered Ocarina of Time and poured hundreds of hours into the golden age of handheld RPGs.
The transition to high framerates. Discovered the intense speed of DOOM (2016) and the grind of modern MMOs.
Experiencing games as interactive cinema. Ray-tracing, ultra-widescreen glory, and haptic feedback.